Quest and Dialogue Generation: Can AI Replace Game Writers?
- October 27, 2025
- Business & Tech
In the video game industry, where the success of one quest and line of dialogue can hook tens of millions of players, generative AI is a revolution. We’ve been experimenting with such tech for years, and in the past year, we’ve witnessed rough concepts getting developed into branching quests full of surprises. But here’s the question: can a machine fully take on the role of a writer who pours soul into every line of dialogue? In this article, we’ll explore that question and explain why full replacement is a myth, at least for now.

The Evolution of AI in Game Narratives
Generative AI wasn’t brought out of nowhere to game development yesterday — it traces back to the 2000s in procedural generation. However, 2025 was a watermark: over 40% of American studios utilize AI for content generation, said a SapientPro report. What once was just algorithmic random level generation in No Man’s Sky has become sophisticated systems generating not just text but emotional arcs.
Think about how AI within The Sims has been directing character interaction for years based on assumptions from data; now, that’s the capability of Inworld AI, which adjusts the NPCs’ dialogue based on the player’s style in real time.
Our team tried out the same techniques on the Talefy platform, and the results were astonishing: within minutes, a quest had branches that depended on player decisions about ally allegiance. But that wasn’t the end of it — the top 10 AI-based games of 2025 use dynamic storytelling now, with quests generated on the fly depending on player behavior. This is not automation; it’s a step towards customized worlds where every player is an author.
Along the same lines, in RPGs, AI is also doing personality generation: Sentence-BERT and Google’s Gemini API “humanize” NPC dialogue, generating it as coherent, context-directed talk. So in a fantasy RPG, for instance, a blacksmith doesn’t just respond with a generic sentence about some legendary sword — he spins a yarn based on your previous quests. These technologies remove the writing burden from writers and enable them to manage the epic narrative instead of hundreds of drafts.
Tools and Methods for Quest and Dialogue Generation
Let’s be technical: how does AI actually create quests and dialogue? The general approach is merging NLP models such as GPT-4 with procedural code. AI generates dialogue from player input, but through the lens of the “uncanny valley,” the phenomenon wherein text becomes over-perfect and loses its human nature. To prevent this, developers introduce layers: tone randomization, cultural references, and even emotional triggers.
Among the leaders in this regard is Ubisoft’s Ghostwriter, revised in 2025 for NEO NPC. It no longer just produces “barks” (brief NPC sentences) but complete dialogue branches for combat sequences of Assassin’s Creed. AI has also been used in Beyond Good & Evil 2, where dialogues evolve in real time without sacrificing authenticity. It works the same for the story builder, where you enter a basic prompt and the computer will generate a working draft quest with 5–7 branches for you to edit.
Where it really gets enchanted when dealing with quests is procedural generation on steroids. In PANGeA (Procedural Artificial Narrative using Generative AI), a SmartDev 2025 prototype, NPCs create quests through dialogue: if a player does not collect a clue, the quest branch provides an alternative. Not a rigid script — this is a living world. For example, in Lords of the Fallen, AI prototyped audio for early development, and actors provided the final cut.
Accelerator, Not Replacement
For all the hype, AI is not yet a silver bullet, and in 2025, developers are acknowledging it more openly. In January, Game Developer ran a poll of individuals, with only 13% reporting the effect of generative AI as purely positive, down from 21% last year. The biggest beef: not enough genuine creativity. As Adnan Masood says on Medium, AI is great with code and assets, but with stories, it vomits out clichéd plotlines, without regard for cultural background or emotional depth. Experience bears this out.
On Reddit’s truegaming, a single AI was put through the paces on dialogue writing. The writing was “useful,” but not really within the lore. In procedural generation, AI generates infinite worlds, but without the curation of humans, they degenerate into incoherence and become an “infinite but meaningless” experience. And on top of that, there are problems with bias: models trained on American data extrapolate over stereotypes, and that’s a problem for an international audience. More and more developers lament that time is spent on “AI hallucinations” rather than plain creativity. Lastly, AI alters the workflow but does not replace it: authors are editors, not new creators.
Nevertheless, commercial use demonstrates that with intelligent integration, AI is capable of having a huge positive impact on the rate at which processes occur:
- The prototyping center of attention: AI is best leveraged for initial work, accelerating time-to-demo;
- Hybrid workflows: Combine human inspection with AI to prevent bias and mistakes;
- Metrics-based iteration: Use analytics to optimize for greater satisfaction;
- Ethical guardrails: Apply filters for cultural sensitivity, particularly in international markets.
AI is an amplifier, not a replacement. Those production studios that forget the necessity of human engagement risk making soulless content and losing all their viewers.
Last Thoughts
Short, generative AI in quest and dialogue generation is no enemy to game writers but a powerful friend. The machine does the drudge, with room for real magic, the plot twists that touch the heart. And the greatest stories, in fact, are conceived in collaboration: human and machine. Come visit talefy.ai and write your first AI-aided story to witness it for yourself.
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